Note: It
bothers me to kill endangered species, particularly tigers and snow leopards. I
once played the entire game while killing no tigers and only one snow leopard,
which insisted on jumping in front of the snowmobile. See the detail of the
Tibetan Foothills level for a way to spare that last snow leopard.
LEVEL 1:
GREAT WALL
SECOND
GUARDHOUSE: From the
right of the second guardhouse, jump onto the rock wall. Continue.
LEVEL 2:
BOATHOUSE AND
VILLA: Bypass the barking Doberman
in the closed room.
LEVEL 3:
BARTOLI'S HIDEOUT
THE BACK
DOOR: After getting
SECRET #1, the balcony outside the room with the switch and yellow wallpaper
provides at least two back ways into the boathouse area. Get the UZIS, then return to the balcony.
Use the arch bug
to avoid the first Library room and all the climbing and leaping in the second
Library room, and the awnings outside.
Nice views just before the end of the
level.
LEVEL 4: OPERA HOUSE
THE ROOF: For a shortcut and to avoid the two thugs who
attack when you open the trap door to the LIGHTING BOOTH, enter the opera house
via the area shown at left.
LEVEL 11: TIBETAN FOOTHILLS
CANYON AND
HUT AND SNOWMOBILE: Get the snowmobile onto the wall between
the hut and the lake.
Get the snowmobile on top of the hut.
Return to the beginning of the level. Drive on the bottom of the lake.
LEVEL 12: BARKHANG MONASTERY
ROLLING BLADES/ROOFTOPS: Skip the burners on the roof and the
switch to turn them off.
Avoid going on top of the Buddha, and
finish the level with one gemstone.
LEVEL 15:
MAIN CHAMBER: Lara, Firewalk With
LEVEL 16: FLOATING ISLANDS
MYSTIC PLAQUE
GATE AND GARDEN BEYOND: Get
over the wall, letting Lara skip the two mystic plaques, allowing a substantial
shortcut to the end of the level. This
is mentioned in the Expert’s Challenge on Theresa’s site.
TR2GOLD - LEVEL 1: THE
COLD WAR
SHAFT B/EXIT: After you take out the eagle and the two snipers
in the last open area, bugs allow a lot of exploration.
LEVEL 2: FOOL'S GOLD

OPEN AREA
WITH VARIOUS SMALL(?) BUILDINGS: Circle the
entire area off the ground.
Take out a
Doberman with your snowmobile guns.
LEVEL 4:
KINGDOM
SLOPE LEADING DOWN TO FINAL AREA: Explore the Guardian’s room at your
leisure. The arch bug is the key.